![]() We still have some way to go to compile a detailed changelog and update all the documentation to reflect the many changes that are coming to the Godot 4 series. Of course we couldn't feature all our favorite changes, nor give a much deserved mention to all of the 700 contributors who have been working on this release. This blog post will give you a glimpse of some of the highlights of Godot 4.0 as of today. Godot 4.0 has been in development for 2 years already, and even longer than that for the initial Vulkan renderer rewrite! All contributors have been quite busy during that time to bring Godot to the next level, while also giving Godot 3 users a lot of care by backporting relevant features and bugfixes to Godot 3.3, 3.4 and soon 3.5.Īfter 2 years of work, it wasn't an easy task to write down the release notes for this 4.0 alpha 1, and we have Yuri Sizov ( pycbouh) to thank for coordinating that effort and writing most of the content. Or continue reading to learn about some highlights of what has changed. There is no easy way back once a project has been (partially) converted.ĭon't let us hold your curiosity any longer, though! Jump to the Downloads section now. ![]() Most importantly: Make backups before opening any existing project in Godot 4.0 alpha 1. There will be frequent alpha releases and the engine will gradually become more stable along the way, as our contributors fix the issues reported by alpha testers. However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. Only the beta will mark the so-called "feature freeze".Īs such, we do not recommend porting existing projects to this and other upcoming alpha releases unless you are prepared to do it again to fix future incompatibilities. There will likely be breaking changes between this release and the first beta release. Be aware that during the alpha stage the engine is still not feature-complete or stable. This marks the start of the alpha development phase, and we invite everyone to start experimenting with upcoming preview versions of the engine. But to get there, we first need to test the new version rigorously, and like many times before we are looking to our amazing community to help with the efforts. Slowly but surely we are getting to the release of the new major version of the engine - Godot 4.0. The new year is often the time for new beginnings, and 2022 is on schedule to mark a new chapter in Godot's history.
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